Current Progress


Yesterday (23rd September 2023) I started the development of AlienWar 1 Remastered.

Due to the recent events of Unity setting themselves on fire, I got quite a bit of interest to look into Game Engines and Development. As an IT specialist in informatics, I already knew Godot and Unreal Engine. After comparing Unreal and Godot and watching some videos comparing Unity and Godot, I finally got the urge to rebuild my 2016 game, AlienWar 1 (2D).

AlienWar 1 (2D) was the very first thing I created you could call a "Game". Made with Game Maker Studio 1.4, I completed that project in three days, learning the Editor, Scripting Language and Engine as I went on. Back then, the only kind of programming I knew was Java for Minecraft Bukkit Plugins (yes, Bukkit.). The "gameplay" itself was just my interpretation of Space Invaders, I don't know why I decided to do that, but I did anyway.

AlienWar 1 Remastered, is a completely new game made in Godot. It does not share any code or asset with the original. This is only because the original code and assets has been lost over the years and extracting them from the binaries I had was nearly impossible. The results I got in the end where unusable though, so would have needed to start from scratch anyway.

Everything is also self-made, I made the assets and wrote all the code. The sprites where made using Pixelorama, a pixel editor made in Godot. The code, which is GDScript, was written with both the Godot Editor and IntelliJ IDEA Ultimate (my favorite IDE).

In regard to the status of the Remaster, it is nearly on par in features. There are a few things I still need to do to make a 1.0 release though. After the 1.0 release, there is also a set of features I want to integrate into the Remaster that did not exist in the original.

The original is also on my itch page, for those interested in my legacy 2016 "game", which is also only compatible with Windows. (Remastered will be Linux and Windows)

This is it for this post, when it is time to make the next post the version 1.0 release is going to be ready!

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